
There's also no reason why NFS: Rivals should have been hard-locked on PC in the first place.Īs outlined in a video by TotalBiscuit, the PC port of Need for Speed: Rivals isn't just littered with remnants of consolitis, but it's a piss-poor port where you can max the game out at 100fps using commands outside of the provided options menu to completely break the game. Noire being hard-locked on PC due to the higher frame rate causing issues with the facial animations, the problem here is that a lot of PC gamers are used to playing without frame limiters and enjoying the pleasures of 60 uninhibited frames per second.

While many gamers could be forgiving of L.A. but for PC gaming it's an utterly reprehensible tactic. For console gaming it's not a bad concept. Force-feeding a hard-lock of 30fps theoretically ensures that players won't have to worry about performance affecting multiplayer races.

Some of you might be wondering why they would even include this feature in the game's core design, and it's likely to due with the asynchronous multiplayer component, where people can drop in and out of the game seamlessly.

I don't know if dropping frames to maintain performance is better or worse than frame stutter and slowdown.
